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Black Forest

512203383Analyzed
4v4 RM · 9d ago on Oct 8, 2026· 20m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
1405
+11
🇨🇳 Magyars · China
1271
+16
🇻🇳 Teutons · Vietnam
1200
+19
🇻🇳 Koreans · Vietnam
1107
+23
vs
🇯🇵 Japanese · Japan
1317
-19
🇺🇸 Muisca · United States
1307
-19
🇹🇼 Teutons · Taiwan
1282
-18
🇨🇳 Spanish · China
1165
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 1,229 9:30 — — ⚔ Archer Rush
44 921 15:57 — — ⚔ Fish Boom into Champis
42 881 11:07 15:04 — ⛏ Fast Castle
36 742 12:24 16:48 — ⛏ Fish Boom FC
27 566 12:00 19:14 — ⛏ Fish Boom FC
26 541 10:04 — —
25 521 12:23 16:26 — ⛏ Fast Castle
24 497 13:36 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,185 3,470 345 200 9,200 9,534
4,665 3,465 885 20 9,035 9,671
3,800 4,255 250 100 8,405 9,089
3,950 3,700 250 100 8,000 9,348
4,400 2,160 50 145 6,755 8,529
3,255 3,260 225 0 6,740 7,095
2,435 2,748 965 425 6,573 7,417
2,300 1,464 0 330 4,094 5,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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