AoeStats
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Nomad

506210346Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 46m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
1332
+19
🇺🇸 Mapuche · United States
1299
+20
🇵🇪 Spanish · Peru
1292
+20
🇯🇵 Koreans · Japan
1265
+21
1488
-24
🇨🇱 Mongols · Chile
1454
-23
🇨🇱 Vikings · Chile
1386
-20
🇨🇱 Wei · Chile
1209
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,839 12:53 21:38 39:05 ⛏ Fish Boom into Galleys into Fire Galleys FC
50 2,328 12:30 22:12 — ⛏ Fish Boom into Fire Galleys FC
50 2,328 15:04 19:46 38:00 ⛏ Fish Boom FC
41 1,918 15:27 23:58 — ⚔ Fish Boom into Archers into Scouts
38 1,784 14:23 19:09 41:53 ⛏ Fish Boom FC
36 1,675 12:55 23:52 — ⚔ Fish Boom into Skirms
30 1,393 13:43 20:50 30:28 ⛏ Fish Boom FC
20 935 13:14 18:36 45:23 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
20,550 24,305 9,195 3,900 57,950 58,961
24,490 13,525 12,670 2,680 53,365 60,333
18,010 15,744 7,490 2,300 43,544 46,723
12,715 13,428 5,750 5,480 37,373 39,890
10,225 13,011 7,500 6,295 37,031 40,809
15,000 12,293 5,635 500 33,428 35,526
11,195 11,309 2,790 3,030 28,324 29,507
8,255 8,632 1,435 2,730 21,052 21,882
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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