AoeStats
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Arena

505768386Analyzed
3v3 RM · 23d ago on Sep 11, 2026· 36m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Italians · Venezuela
1270
+17
🇪🇨 Franks · Ecuador
1268
+17
🇻🇪 Huns · Venezuela
1238
+18
🇦🇷 Japanese · Argentina
1314
-19
🇺🇸 Celts · United States
1268
-17
🇲🇽 Maya · Mexico
1266
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,573 9:43 13:54 28:42 ⛏ Fast Castle
39 1,449 10:41 14:34 34:29 ⛏ Fast Castle
36 1,343 10:28 15:13 29:45 ⛏ Fast Castle
36 1,335 10:49 14:52 — ⛏ Fast Castle
25 907 11:12 18:24 34:31 ⚔ Archer Rush
23 852 10:38 15:03 33:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,885 9,650 10,720 1,600 41,855 45,550
14,750 16,625 8,430 200 40,005 45,742
13,200 15,080 9,855 970 39,105 48,412
14,785 12,600 5,470 1,100 33,955 38,845
8,180 8,510 4,275 1,000 21,965 22,528
6,975 6,505 1,110 1,600 16,190 17,772
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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