AoeStats
← killinserotonin

African Clearing

513551581Analyzed
2v2 RM · 24h ago on Oct 14, 2026· 46m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1133
+17
🇦🇷 Cumans · Argentina
1091
+19
vs
🇺🇸 Spanish · United States
1226
-20
🇲🇽 Chinese · Mexico
1096
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,965 12:18 22:30 33:20 ⛏ Fast Castle
38 1,764 12:29 18:13 40:07 ⚔ FC into Scouts
33 1,533 13:23 17:31 41:21 ⛏ Fast Castle
21 991 15:10 20:22 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,015 14,655 11,990 2,800 50,460 54,239
15,815 9,005 7,140 1,605 33,565 37,536
11,695 10,605 8,105 1,050 31,455 38,077
7,015 7,195 3,720 855 18,785 21,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.