AoeStats
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Arena

513549570Analyzed
3v3 RM · 1d ago on Oct 14, 2026· 33m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1309
+8
🇵🇦 Malians · Panama
1299
+8
🇨🇴 Teutons · Colombia
991
+19
vs
🇺🇸 Turks · United States
1133
-13
🇻🇳 Celts · Vietnam
1091
-11
🇺🇸 Malay · United States
1075
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 1,876 11:10 15:25 19:55 ◆ FC into Fast Imp
47 1,573 11:04 14:41 — ⛏ Fast Castle
38 1,283 10:31 13:39 — ⛏ Fast Castle
36 1,220 9:48 17:01 31:17 ⛏ Fast Castle
33 1,097 13:34 17:26 22:21 ◆ FC into Fast Imp
31 1,032 11:41 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,635 9,485 10,200 100 29,420 30,320
14,075 7,775 5,720 1,110 28,680 32,214
11,910 11,235 1,660 950 25,755 35,203
9,600 7,056 1,490 1,600 19,746 22,261
6,245 6,870 3,885 775 17,775 18,748
5,960 4,785 1,725 100 12,570 13,824
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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