AoeStats
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African Clearing

513082545Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 5m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1239
+15
🇦🇷 Romans · Argentina
1167
+18
🇦🇷 Khmer · Argentina
1162
+18
🇦🇷 Franks · Argentina
1155
+18
vs
🇰🇿 Saracens · Kazakhstan
1245
-20
🇹🇼 Persians · Taiwan
1193
-17
🇺🇸 Koreans · United States
1188
-16
🇺🇸 Franks · United States
1187
-16
Player eAPM Actions Feudal Castle Imperial Opening
61 320 — — —
49 256 — — —
49 255 — — —
37 192 — — —
34 179 — — —
23 121 — — —
17 90 — — —
17 90 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 600 0 200 1,150 524
500 331 50 100 981 332
450 325 50 100 925 372
400 380 0 100 880 334
400 325 50 100 875 257
400 300 0 100 800 250
400 50 50 0 500 295
200 75 0 0 275 68
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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