AoeStats
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Arabia

511693615Analyzed
4v4 RM · 16d ago on Oct 6, 2026· 40m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
1304
+11
🇦🇷 Malay · Argentina
1298
+11
🇲🇽 Dravidians · Mexico
1217
+15
🇨🇴 Turks · Colombia
1189
+15
vs
🇦🇷 Khmer · Argentina
1216
-14
🇨🇳 Tatars · China
1196
-13
🇺🇸 Maya · United States
1180
-13
1161
-12
Player eAPM Actions Feudal Castle Imperial Opening
68 2,781 9:48 22:03 28:39 ⚔ Scout Rush
61 2,495 10:54 26:18 — ⚔ M@A Rush
58 2,358 9:51 23:44 — ⚔ Scout Rush
57 2,303 9:50 21:30 — ⚔ Scout Rush
41 1,650 10:55 23:20 — ⚔ Archer Rush
34 1,389 9:27 23:01 — ⚔ Scout Rush
27 1,106 9:21 23:25 — ⚔ Scout Rush
21 860 10:46 27:42 —

Resources

Player Food Wood Gold Stone Spent Collected
17,215 9,272 5,120 500 32,107 32,842
14,410 8,710 6,730 1,400 31,250 31,306
19,085 8,940 2,040 850 30,915 35,249
10,730 6,390 5,375 200 22,695 26,477
6,415 7,453 3,795 200 17,863 21,836
6,995 6,184 2,915 765 16,859 18,643
8,090 6,337 670 555 15,652 16,857
4,905 3,381 340 275 8,901 12,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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