AoeStats
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Arena

511401622Analyzed
2v2 RM · 17d ago on Oct 4, 2026· 54m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
1188
+16
🇺🇸 Danes · United States
1159
+17
vs
🇩🇪 Poles · Germany
1187
-17
🇺🇸 Turks · United States
1182
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,599 11:31 15:27 45:02 ⛏ Fast Castle
41 2,252 12:51 16:58 25:22 ⛏ Fast Castle
35 1,933 12:27 16:03 34:56 ⛏ Fast Castle
28 1,552 11:20 15:29 30:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,130 24,470 15,025 2,830 71,455 75,644
29,860 17,878 12,010 3,500 63,248 65,674
30,815 16,301 12,980 2,875 62,971 65,482
19,715 14,585 11,360 2,190 47,850 52,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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