AoeStats
← killinserotonin

Baltic

511362226Analyzed
4v4 RM · 18d ago on Oct 4, 2026· 48m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1157
+13
1115
+15
🇦🇷 Franks · Argentina
1109
+15
🇨🇳 Khmer · China
1056
+16
vs
🇨🇭 Italians · Switzerland
1122
-16
🇮🇹 Portuguese · Italy
1095
-15
🇪🇸 Japanese · Spain
1063
-14
🇬🇧 Burgundians · United Kingdom
1059
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,782 11:00 15:49 35:40 ⛏ Fish Boom FC
35 1,681 12:23 21:06 33:59 ⛏ Fish Boom into Galleys into Fire Galleys FC
29 1,410 10:13 18:07 31:22 ⛏ Fast Castle
26 1,254 10:29 15:43 31:20 ⛏ Fish Boom FC
25 1,222 10:50 15:02 27:54 ⛏ Fast Castle
24 1,158 13:26 17:52 36:22 ⛏ Fast Castle
23 1,127 11:46 19:32 34:21 ⛏ Fish Boom into Fire Galleys FC
21 1,008 11:05 16:09 39:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,540 13,120 20,345 2,150 64,155 76,555
14,350 31,212 12,090 2,785 60,437 69,205
17,120 20,035 13,445 2,400 53,000 68,565
23,950 11,854 12,395 4,425 52,624 64,483
22,410 13,670 12,360 3,660 52,100 66,842
18,210 11,180 11,125 1,600 42,115 48,963
14,845 14,940 7,903 2,950 40,638 61,834
14,245 12,680 4,150 1,150 32,225 36,808
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.