AoeStats
← Carmolis

Arena

508273409Analyzed
2v2 RM · 22d ago on Sep 21, 2026· 53m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇪 Portuguese · Estonia
1056
+14
929
+18
vs
🇦🇷 Chinese · Argentina
1018
-17
🇩🇰 Bengalis · Denmark
978
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,626 11:03 16:21 34:35 ⛏ Fast Castle
24 1,314 13:13 20:23 37:29 ⛏ Fast Castle
20 1,075 11:10 15:32 35:39 ⛏ Fast Castle
16 883 11:27 16:00 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,490 18,305 13,110 2,150 52,055 62,631
21,200 20,273 8,280 2,150 51,903 64,329
20,630 19,115 9,300 2,150 51,195 55,705
8,730 13,110 7,800 3,100 32,740 34,184
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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