AoeStats
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Arena

511753948Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 44m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1175
+17
🇦🇷 Cumans · Argentina
1136
+19
vs
🇨🇳 Bohemians · China
1261
-21
🇨🇳 Tatars · China
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 1,822 8:54 20:12 35:10 ⛏ Fast Castle
36 1,618 10:49 14:35 27:40 ⛏ Fast Castle
35 1,565 10:49 15:51 37:57 ⛏ Fast Castle
30 1,322 10:45 15:14 27:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,580 14,930 15,895 1,850 60,255 65,828
18,350 19,930 11,380 2,860 52,520 61,227
23,430 12,258 9,120 975 45,783 50,970
13,250 12,590 6,170 1,080 33,090 37,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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