AoeStats
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Nomad

511581434Analyzed
2v2 RM · 14d ago on Oct 5, 2026· 23m 54s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1184
+14
🇦🇷 Tatars · Argentina
1143
+16
vs
🇮🇪 Varangians · Ireland
1188
-16
🇪🇸 Tupi · Spain
1106
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 834 15:48 22:41 — ⛏ Fish Boom FC
31 737 13:24 — — ⚔ Archer Rush
24 562 12:59 22:04 — ⛏ Fish Boom into Galleys FC
24 562 15:00 — — ⚔ Fish Boom into Champis into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,525 4,250 940 950 11,665 11,486
3,940 5,410 360 225 9,935 10,585
3,750 4,155 755 875 9,535 9,648
3,525 2,845 1,150 0 7,520 8,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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