AoeStats
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Arabia

511409637Analyzed
2v2 RM · 12d ago on Oct 4, 2026· 21m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Inca · France
1219
+13
🇫🇷 Byzantines · France
1218
+13
vs
🇦🇷 Malay · Argentina
1156
-13
🇺🇸 Hindustanis · United States
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 1,210 9:34 21:29 — ⚔ Champi Rush
46 984 9:16 — — ⚔ Archers into Skirms
37 803 9:41 — — ⚔ Archer Rush
24 508 10:41 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,940 3,050 735 0 8,725 9,001
4,240 3,659 435 0 8,334 10,145
4,070 3,278 350 20 7,718 8,117
2,750 3,367 1,450 0 7,567 8,528
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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