AoeStats
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Arabia

511387453Analyzed
4v4 RM · 12d ago on Oct 4, 2026· 19m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇦 Varangians · Panama
1288
+12
🇨🇱 Hindustanis · Chile
1217
+15
🇨🇱 Maya · Chile
1158
+17
🇨🇱 Spanish · Chile
1052
+21
vs
🇹🇷 Mongols · Türkiye
1213
-17
🇦🇷 Vikings · Argentina
1188
-16
🇨🇭 Lithuanians · Switzerland
1188
-16
🇵🇦 Shu · Panama
1165
-16
Player eAPM Actions Feudal Castle Imperial Opening
79 1,521 8:21 — — ⚔ Scout Rush
56 1,080 8:47 — — ⚔ Scout Rush
40 774 8:55 — — ⚔ Scout Rush
39 740 9:34 — — ⚔ Archer Rush
33 634 9:39 — — ⚔ Archer Rush
27 522 9:32 — — ⚔ Archer Rush
27 518 11:37 — — ⚔ Scout Rush
25 472 9:41 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,405 2,712 50 0 8,167 8,405
4,470 2,995 350 0 7,815 8,200
2,830 3,093 1,085 0 7,008 7,351
3,800 3,088 50 0 6,938 7,697
2,675 3,088 1,045 0 6,808 8,025
3,690 2,710 250 30 6,680 6,877
2,500 2,780 730 125 6,135 6,899
2,615 2,190 50 70 4,925 5,216
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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