AoeStats
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Arena

519054470Analyzed
4v4 RM · 13h ago on Nov 6, 2026· 37m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1125
+17
🇦🇷 Ethiopians · Argentina
1058
+19
🇦🇷 Turks · Argentina
1020
+20
🇦🇷 Bohemians · Argentina
1013
+20
vs
🇨🇱 Slavs · Chile
1137
-20
🇺🇸 Khmer · United States
1120
-19
🇻🇳 Koreans · Vietnam
1119
-19
🇲🇽 Bohemians · Mexico
1097
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,271 10:37 15:32 20:08 ◆ FC into Fast Imp
31 1,188 11:23 16:51 — ⛏ Fast Castle
30 1,120 10:52 17:51 37:30 ⛏ Fast Castle
30 1,137 11:33 15:52 — ⛏ Fast Castle
25 933 10:30 18:56 30:57 ⛏ Fast Castle
24 911 10:49 15:16 — ⛏ Fast Castle
20 748 10:27 14:29 — ⛏ Fast Castle
13 510 10:48 17:23 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,975 6,650 5,420 2,250 27,295 31,671
11,175 6,260 8,245 100 25,780 28,574
13,065 6,210 3,305 1,605 24,185 27,494
7,800 7,430 2,865 1,500 19,595 22,750
8,040 5,425 1,770 2,265 17,500 18,795
6,550 6,240 3,005 850 16,645 23,218
6,715 6,960 1,070 1,325 16,070 23,520
5,315 5,423 1,030 875 12,643 14,201
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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