AoeStats
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Mountain Pass

518853484Analyzed
3v3 RM · 1d ago on Nov 5, 2026· 32m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
1122
+13
🇬🇧 Teutons · United Kingdom
1092
+14
🇧🇷 Huns · Brazil
1078
+20
vs
🇲🇽 Italians · Mexico
1180
-18
🇲🇽 Khmer · Mexico
981
-12
🇲🇽 Romans · Mexico
969
-11
Player eAPM Actions Feudal Castle Imperial Opening
38 1,243 14:48 28:48 — ⚔ Drush into Scouts into Skirms into Archers
35 1,136 15:41 — — ⚔ M@A into Towers into Archers into Scouts
28 898 15:02 — — ⚔ Scout Rush
25 818 14:24 26:58 — ⚔ Scout Rush
24 782 14:19 25:48 — ⚔ Archer Rush
20 664 15:24 25:35 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
6,545 3,836 1,700 505 12,586 12,033
6,055 4,941 980 325 12,301 12,588
6,230 4,639 765 475 12,109 13,587
6,310 3,199 1,270 750 11,529 13,330
4,225 3,828 1,460 100 9,613 10,836
4,250 2,680 100 100 7,130 9,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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