AoeStats
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Arena

518831684Analyzed
4v4 RM · 2d ago on Nov 5, 2026· 42m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1183
+11
🇭🇺 Britons · Hungary
1126
+12
🇲🇽 Malians · Mexico
1119
+13
🇺🇸 Burgundians · United States
1031
+15
vs
🇦🇷 Byzantines · Argentina
1093
-14
🇦🇷 Ethiopians · Argentina
1079
-14
🇦🇷 Turks · Argentina
1018
-12
🇦🇷 Spanish · Argentina
982
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 1,921 11:07 15:38 36:40 ⚔ FC into Archers
41 1,736 10:48 16:33 33:27 ⛏ Fast Castle
34 1,452 11:15 15:03 30:42 ⛏ Fast Castle
34 1,437 11:40 15:20 20:14 ◆ FC into Fast Imp
31 1,304 12:29 16:14 35:46 ⛏ Fast Castle
28 1,192 11:08 16:44 41:00 ⛏ Fast Castle
21 903 11:42 15:23 33:09 ⛏ Fast Castle
17 711 9:50 21:44 — ⚔ Towers into Archers

Resources

Player Food Wood Gold Stone Spent Collected
22,615 14,860 15,350 2,250 55,075 68,131
21,850 12,410 4,825 2,250 41,335 52,137
16,500 12,625 6,875 1,500 37,500 41,942
17,340 10,425 8,120 200 36,085 37,185
14,925 12,571 7,380 935 35,811 39,643
12,580 7,125 4,695 780 25,180 26,048
12,120 5,659 3,485 2,420 23,684 24,967
9,560 9,120 1,975 1,230 21,885 29,909
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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