AoeStats
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African Clearing

518825930Analyzed
4v4 RM · 2d ago on Nov 5, 2026· 33m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1162
+12
🇺🇸 Spanish · United States
1083
+15
🇺🇸 Jurchens · United States
1057
+16
🇺🇸 Mongols · United States
1039
+16
vs
🇦🇷 Byzantines · Argentina
1109
-16
🇦🇷 Vietnamese · Argentina
1095
-16
🇦🇷 Spanish · Argentina
1032
-14
🇦🇷 Persians · Argentina
995
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,317 14:54 23:55 — ⚔ M@A Rush
37 1,227 13:03 24:16 — ⚔ Scout Rush
36 1,201 13:34 26:58 — ⚔ Scout Rush
35 1,151 12:48 24:58 — ⚔ Archers into Skirms
29 949 14:12 25:14 — ⚔ Scouts into Skirms
24 787 13:02 26:38 — ⚔ Tower Rush
23 762 12:30 26:48 — ⚔ Scout Rush
11 356 15:44 20:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,210 12,975 3,170 750 26,105 26,525
6,575 5,310 2,870 750 15,505 17,704
6,795 6,823 950 100 14,668 14,772
8,240 3,170 1,660 850 13,920 14,608
6,275 4,218 845 1,255 12,593 12,863
5,960 3,429 290 1,500 11,179 10,574
4,435 2,862 930 1,200 9,427 9,598
4,485 2,545 980 1,400 9,410 8,745
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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