AoeStats
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Arena

518823458Analyzed
4v4 RM · 2d ago on Nov 5, 2026· 17m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Teutons · Canada
1108
+15
🇹🇼 Celts · Taiwan
1072
+16
🇫🇮 Cumans · Finland
1039
+17
🇦🇷 Khmer · Argentina
1023
+18
vs
🇦🇷 Saxons · Argentina
1127
-18
🇦🇷 Ethiopians · Argentina
1112
-17
🇦🇷 Turks · Argentina
1048
-16
🇦🇷 Franks · Argentina
1010
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 634 11:02 — —
35 599 11:43 — —
31 525 11:25 15:43 — ⛏ Fast Castle
29 498 8:54 — — ⚔ Tower Rush
29 494 11:32 15:21 — ⛏ Fast Castle
21 362 11:08 15:22 — ⛏ Fast Castle
21 362 12:06 15:36 — ⛏ Fast Castle
21 365 9:56 14:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,800 2,505 200 200 6,705 7,176
4,150 1,935 200 200 6,485 6,776
2,925 2,990 550 0 6,465 6,878
3,250 1,840 250 0 5,340 7,013
3,125 1,540 250 100 5,015 5,229
2,975 1,300 250 0 4,525 5,948
2,175 1,510 100 625 4,410 4,525
3,000 750 50 0 3,800 4,710
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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