AoeStats
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Arena

518601747Analyzed
4v4 RM · 3d ago on Nov 4, 2026· 54m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Mongols · Sweden
1141
+14
🇩🇪 Persians · Germany
1125
+15
🇺🇾 Persians · Uruguay
1109
+15
🇺🇸 Ethiopians · United States
1063
+17
vs
🇦🇷 Varangians · Argentina
1145
-18
🇦🇷 Ethiopians · Argentina
1128
-16
🇦🇷 Franks · Argentina
1062
-14
🇦🇷 Persians · Argentina
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,042 10:51 15:42 33:35 ⛏ Fast Castle
45 2,489 11:32 15:45 30:49 ⛏ Fast Castle
45 2,453 10:21 14:57 28:45 ⛏ Fast Castle
43 2,334 11:27 15:00 28:39 ⛏ Fast Castle
36 1,961 9:43 14:35 30:32 ⛏ Fast Castle
34 1,882 11:24 16:11 25:21 ◆ FC into Fast Imp
32 1,763 10:09 14:14 32:23 ⛏ Fast Castle
28 1,554 10:45 14:52 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,920 21,295 14,840 2,365 84,420 94,376
37,255 14,630 27,195 1,650 80,730 82,797
28,575 19,225 22,490 4,285 74,575 82,423
21,980 23,601 20,835 3,510 69,926 78,717
38,770 11,313 13,835 2,970 66,888 73,336
16,050 28,610 17,985 2,350 64,995 78,507
27,880 20,040 10,810 2,150 60,880 66,608
19,095 16,790 5,715 1,080 42,680 48,435
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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