AoeStats
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Baltic

512535037Analyzed
3v3 RM · 6d ago on Oct 10, 2026· 41m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1197
+10
🇦🇷 Malay · Argentina
1069
+15
🇧🇷 Mongols · Brazil
946
+58
vs
🇨🇱 Britons · Chile
1053
-15
🇦🇷 Byzantines · Argentina
1050
-15
🇧🇴 Portuguese · Bolivia
1029
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 2,369 10:30 27:16 — ⚔ Scouts into Archers
36 1,486 10:15 19:07 29:45 ⛏ Fish Boom into Fire Galleys FC
30 1,250 10:31 16:43 35:22 ⛏ Fast Castle
23 936 9:02 20:47 — ⛏ Fish Boom
23 955 11:28 16:18 — ⛏ Fast Castle
22 901 12:44 26:35 — ⚔ Fish Boom into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
15,765 14,049 10,490 1,550 41,854 45,024
18,600 13,653 7,025 1,720 40,998 43,011
15,055 10,616 2,800 200 28,671 39,086
11,450 9,300 4,990 300 26,040 26,583
7,700 8,565 1,445 1,105 18,815 22,169
3,590 3,907 425 125 8,047 10,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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