AoeStats
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Arabia

513758131Analyzed
4v4 RM · 7h ago on Oct 15, 2026· 30m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Franks · Bolivia
1241
+10
🇲🇽 Italians · Mexico
1219
+11
🇨🇳 Persians · China
1175
+12
1172
+13
vs
🇲🇳 Huns · Mongolia
1133
-13
🇺🇸 Vietnamese · United States
1123
-12
🇨🇳 Persians · China
1118
-12
🇦🇷 Khmer · Argentina
1029
-9
Player eAPM Actions Feudal Castle Imperial Opening
60 1,854 9:35 24:22 — ⚔ Archer Rush
57 1,762 9:35 23:08 — ⚔ Scout Rush
56 1,728 11:53 15:13 — ⛏ Fast Castle
48 1,462 9:06 22:10 — ⚔ Archer Rush
46 1,411 9:28 26:47 — ⚔ Scout Rush
41 1,244 9:55 23:45 — ⚔ Scout Rush
35 1,087 9:54 22:27 — ⚔ Scout Rush
25 772 10:10 27:00 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,485 5,925 3,790 325 19,525 20,529
5,650 6,250 4,790 200 16,890 17,724
8,450 5,998 2,150 100 16,698 17,964
6,925 5,972 3,240 100 16,237 17,251
7,370 5,863 300 300 13,833 14,326
7,435 5,038 560 200 13,233 16,757
5,690 4,931 1,940 135 12,696 13,910
5,760 4,176 400 125 10,461 10,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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