AoeStats
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Pilgrims

513592802Analyzed
2v2 RM · 4d ago on Oct 14, 2026· 46m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Varangians · Ireland
1145
+17
🇺🇸 Italians · United States
1098
+19
vs
🇪🇸 Byzantines · Spain
1195
-19
🇫🇷 Teutons · France
1150
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,005 10:09 18:44 35:21 ⛏ Fish Boom into Galleys FC
37 1,721 12:43 20:00 42:26 ⚔ Fish Boom into Towers
24 1,090 12:15 16:32 36:28 ⛏ Fish Boom FC
22 1,023 10:55 16:24 27:34 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,770 18,080 10,600 1,700 47,150 49,544
17,020 16,475 8,585 2,500 44,580 48,152
12,435 18,195 7,330 3,600 41,560 41,800
4,900 5,555 4,120 2,835 17,410 20,108
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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