AoeStats
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Nomad

511612349Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 27m 14s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1442
+11
🇩🇪 Malians · Germany
1411
+12
🇪🇸 Varangians · Spain
1397
+13
vs
🇩🇪 Burmese · Germany
1350
-13
🇩🇪 Georgians · Germany
1335
-12
🇩🇪 Teutons · Germany
1297
-11
Player eAPM Actions Feudal Castle Imperial Opening
52 1,420 12:54 16:28 — ⛏ Fish Boom FC
43 1,178 13:09 17:27 — ⛏ Fish Boom FC into Galleys
41 1,109 13:39 24:17 — ⛏ Fish Boom into Fire Galleys FC
27 740 13:08 19:09 — ⛏ Fish Boom FC
24 654 14:13 18:22 — ⛏ Fish Boom FC
21 567 14:42 18:43 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,425 7,077 2,285 0 14,787 14,841
5,505 6,033 1,195 200 12,933 13,188
5,225 4,456 685 1,500 11,866 11,830
4,075 5,179 890 1,430 11,574 11,843
4,385 4,030 325 675 9,415 9,621
3,650 3,320 1,285 850 9,105 9,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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