AoeStats
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Arena

511668274Analyzed
3v3 RM · 8d ago on Oct 6, 2026· 54m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Lithuanians · Argentina
1061
+15
🇨🇦 Armenians · Canada
1052
+15
🇻🇳 Celts · Vietnam
1033
+16
vs
🇱🇾 Wei · Libya
1172
-20
🇺🇸 Hindustanis · United States
989
-14
🇨🇦 Danes · Canada
961
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 2,840 10:14 14:28 36:10 ⛏ Fast Castle
43 2,390 10:39 17:01 39:27 ⛏ Fast Castle
41 2,277 10:47 14:29 32:33 ⛏ Fast Castle
33 1,800 11:33 15:32 33:17 ⛏ Fast Castle
31 1,685 10:02 14:31 32:47 ⛏ Fast Castle
30 1,657 10:52 17:46 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,405 23,610 16,835 2,380 77,230 89,070
33,025 16,335 20,460 1,580 71,400 76,640
26,660 21,594 21,600 1,240 71,094 86,746
29,605 16,080 14,600 3,650 63,935 83,947
23,120 30,965 7,590 950 62,625 86,254
25,575 15,285 15,690 2,285 58,835 61,506
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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