AoeStats
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Team Islands

518296984Analyzed
4v4 RM · 10d ago on Nov 2, 2026· 20m 46s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Varangians · Ireland
1496
+14
🇳🇴 Celts · Norway
1491
+14
🇧🇾 Wu · Belarus
1485
+15
🇩🇪 Magyars · Germany
1449
+16
vs
🇫🇷 Vietnamese · France
1536
-18
🇧🇷 Dravidians · Brazil
1489
-16
🇺🇸 Saxons · United States
1400
-13
🇩🇪 Ethiopians · Germany
1384
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 996 10:34 — — ⛏ Fish Boom into Fire Galleys into Galleys
43 900 11:50 15:24 — ⛏ Fish Boom FC
42 875 9:53 — — ⛏ Fish Boom into Galleys FC
40 837 10:12 14:24 — ⛏ Fast Castle
38 791 10:03 — — ⚔ Fish Boom into Scouts
35 721 12:00 16:16 — ⛏ Fish Boom FC
33 681 10:07 — — ⛏ Fish Boom into Fire Galleys FC
31 648 10:11 16:58 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
4,575 4,575 1,385 100 10,635 11,105
3,300 5,830 1,410 0 10,540 10,979
3,550 5,250 1,655 0 10,455 11,054
3,900 4,475 730 100 9,205 10,460
4,915 3,721 445 0 9,081 9,985
3,500 4,165 1,145 0 8,810 9,013
3,050 4,261 1,025 0 8,336 9,100
4,655 3,075 350 0 8,080 9,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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