AoeStats
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Nomad

517993293Analyzed
4v4 RM · 11d ago on Nov 1, 2026· 39m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Aztecs · Argentina
1453
+14
🇺🇸 Vikings · United States
1436
+14
🇲🇽 Persians · Mexico
1389
+16
🇩🇪 Jurchens · Germany
1353
+18
vs
🇹🇼 Italians · Taiwan
1425
-17
🇩🇪 Goths · Germany
1407
-16
🇩🇪 Bengalis · Germany
1404
-16
🇨🇳 Inca · China
1345
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,971 12:40 23:47 — ⚔ Fish Boom into Drush into Skirms
45 1,773 14:04 19:07 — ⛏ Fish Boom FC
44 1,735 11:31 23:22 28:02 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
39 1,533 13:21 17:33 33:20 ⛏ Fish Boom FC
35 1,376 12:46 16:25 33:21 ⛏ Fish Boom FC
31 1,248 14:24 18:48 37:06 ⛏ Fish Boom FC
28 1,121 12:17 20:31 33:18 ⚔ Fish Boom into Galleys into Towers FC
26 1,033 14:22 21:11 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,165 11,152 5,655 1,690 31,662 33,472
8,720 12,083 4,990 1,600 27,393 29,097
12,135 8,020 3,395 880 24,430 25,928
7,850 9,730 4,700 2,000 24,280 24,709
8,495 10,175 4,465 980 24,115 24,824
8,295 11,657 2,520 1,190 23,662 23,987
7,000 7,315 4,325 2,085 20,725 21,633
8,900 6,290 1,630 1,515 18,335 19,806
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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