AoeStats
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Black Forest

513585435Analyzed
4v4 RM · 18h ago on Oct 14, 2026· 45m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Poles · Australia
1423
+13
🇻🇳 Shu · Vietnam
1387
+15
🇦🇺 Byzantines · Australia
1376
+15
🇨🇳 Franks · China
1362
+16
vs
🇧🇪 Britons · Belgium
1425
-17
🇩🇪 Vietnamese · Germany
1394
-16
🇹🇷 Goths · Türkiye
1348
-14
🇬🇧 Berbers · United Kingdom
1289
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,501 10:44 21:26 33:01 ⚔ Archer Rush
49 2,218 11:35 16:58 29:18 ⛏ Fish Boom FC
48 2,165 12:16 15:55 32:31 ⛏ Fast Castle
43 1,955 11:36 15:31 33:08 ⚔ Fish Boom FC into Archers
43 1,942 11:45 15:42 33:12 ⚔ Fish Boom FC into Scouts
31 1,427 10:31 24:41 42:27 ⚔ Skirmisher Rush
27 1,224 11:10 20:28 44:45 ⚔ FC into Archers
23 1,030 9:32 23:14 41:22 ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
26,355 30,656 20,400 2,155 79,566 93,469
35,760 27,660 10,020 1,600 75,040 77,422
28,705 12,832 21,895 2,850 66,282 71,486
19,635 11,565 13,015 2,985 47,200 52,155
16,600 17,645 10,305 850 45,400 47,918
17,335 16,243 1,615 1,850 37,043 41,379
11,975 11,500 9,375 1,525 34,375 40,638
9,665 9,474 2,890 1,705 23,734 25,873
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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