AoeStats
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Arabia

511360863Analyzed
2v2 RM · 15d ago on Oct 4, 2026· 26m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
733
+13
🇫🇷 Teutons · France
698
+14
vs
🇩🇪 Huns · Germany
663
-31
🇩🇪 Maya · Germany
660
-29
Player eAPM Actions Feudal Castle Imperial Opening
20 530 11:06 24:36 —
11 290 10:47 24:10 — ⚔ Tower Rush
9 249 10:49 — — ⚔ Archer Rush
5 137 12:30 — —

Resources

Player Food Wood Gold Stone Spent Collected
5,445 3,495 890 1,185 11,015 11,807
5,505 4,310 770 420 11,005 13,541
3,130 2,677 365 125 6,297 9,298
1,920 1,649 0 0 3,569 4,366
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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