AoeStats
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Black Forest

505278939Analyzed
2v2 RM · 1mo ago on Sep 8, 2026· 67m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Celts · Serbia
900
+16
🇷🇸 Portuguese · Serbia
893
+16
vs
🇨🇭 Mongols · Switzerland
935
-53
🇳🇱 Slavs · Netherlands
850
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 1,427 11:39 20:36 31:58 ⛏ Fast Castle
18 1,225 12:23 18:14 34:00 ⛏ Fast Castle
15 1,041 12:14 18:55 36:50 ⛏ Fast Castle
13 906 12:30 20:25 30:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,880 53,437 33,815 3,950 125,082 141,097
55,525 28,326 18,710 4,230 106,791 119,193
44,470 29,374 19,700 4,890 98,434 102,286
36,685 30,621 15,035 3,285 85,626 102,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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