AoeStats
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Arena

517741875Analyzed
4v4 RM · 3d ago on Oct 31, 2026· 22m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Cumans · Netherlands
1094
+14
🇸🇪 Teutons · Sweden
1077
+15
🇷🇴 Danes · Romania
1058
+16
🇳🇱 Cumans · Netherlands
1026
+17
vs
🇭🇰 Slavs · Hong Kong SAR China
1103
-17
🇪🇸 Spanish · Spain
1079
-17
🇺🇸 Mongols · United States
1021
-14
🇬🇧 Danes · United Kingdom
1017
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 770 10:03 14:40 — ⛏ Fast Castle
34 771 10:37 — —
30 687 10:13 15:40 — ⛏ Fast Castle
29 667 12:59 17:25 — ⛏ Fast Castle
28 628 9:47 — — ⚔ Drush
19 426 8:54 15:51 — ⛏ Fast Castle
18 417 11:27 15:10 — ⛏ Fast Castle
15 345 11:22 14:52 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,125 5,750 250 300 12,425 12,749
5,825 4,700 250 300 11,075 11,557
4,675 4,405 800 0 9,880 11,015
4,260 3,685 1,155 130 9,230 9,395
5,350 3,085 200 200 8,835 9,370
3,780 4,160 605 100 8,645 9,426
3,405 2,915 350 200 6,870 7,150
2,750 1,555 200 0 4,505 6,064
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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