AoeStats
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Arena

512393918Analyzed
4v4 RM · 5d ago on Oct 9, 2026· 43m 30s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1097
+11
🇨🇳 Teutons · China
1018
+14
🇨🇭 Japanese · Switzerland
1018
+14
🇦🇹 Celts · Austria
969
+16
vs
🇪🇸 Franks · Spain
1041
-17
🇩🇪 Saracens · Germany
990
-14
🇪🇸 Inca · Spain
937
-12
🇪🇸 Georgians · Spain
924
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,614 11:24 16:54 29:55 ⛏ Fast Castle
28 1,235 11:18 15:52 30:59 ⛏ Fast Castle
27 1,157 9:16 14:01 30:05 ⛏ Fast Castle
27 1,166 11:30 15:07 32:34 ⛏ Fast Castle
25 1,080 11:51 17:44 33:50 ⛏ Fast Castle
24 1,047 10:38 16:54 29:25 ⛏ Fast Castle
22 940 11:16 17:04 35:21 ⛏ Fast Castle
15 633 10:17 19:33 33:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,300 17,115 14,845 1,600 52,860 66,211
19,095 16,490 9,270 2,380 47,235 53,309
16,045 22,218 7,965 770 46,998 50,214
20,020 8,875 11,745 2,250 42,890 45,896
17,645 14,425 8,880 1,165 42,115 50,502
16,390 12,970 11,110 1,590 42,060 47,839
14,785 13,920 8,400 2,450 39,555 42,408
13,700 14,230 7,695 1,490 37,115 49,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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