AoeStats
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Arena

511931106Analyzed
4v4 RM · 12d ago on Oct 7, 2026· 40m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Magyars · Russia
1116
+16
🇪🇸 Ethiopians · Spain
1076
+18
🇵🇱 Varangians · Poland
1076
+18
🇧🇪 Turks · Belgium
1072
+18
vs
🇳🇿 Khmer · New Zealand
1147
-20
🇹🇼 Varangians · Taiwan
1118
-17
1100
-17
🇺🇸 Burgundians · United States
1086
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,368 10:47 16:57 29:56 ⛏ Fast Castle
32 1,298 13:07 18:09 33:41 ⛏ Fast Castle
32 1,296 12:17 17:54 39:41 ⛏ Fast Castle
32 1,312 10:27 18:48 32:26 ⛏ Fast Castle
25 1,019 10:20 18:30 36:01
24 953 10:55 15:14 27:59 ⛏ Fast Castle
17 681 11:04 20:01 33:33 ⛏ Fast Castle
15 628 12:00 16:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,775 16,995 8,075 1,200 43,045 59,667
20,125 11,780 7,960 1,600 41,465 46,369
14,175 15,075 9,585 1,600 40,435 58,154
18,310 9,345 9,180 1,600 38,435 45,150
15,520 9,715 8,420 1,510 35,165 42,994
15,215 9,855 5,520 950 31,540 38,143
13,810 10,085 4,015 2,365 30,275 30,546
7,450 5,565 1,025 415 14,455 17,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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