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Arena

510050558Analyzed
4v4 RM · 20d ago on Sep 29, 2026· 37m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Burmese · New Zealand
1060
+11
🇮🇳 Muisca · India
1060
+11
🇳🇿 Sicilians · New Zealand
1026
+12
🇫🇷 Saracens · France
858
+18
vs
🇭🇰 Turks · Hong Kong SAR China
952
-15
🇺🇸 Khmer · United States
945
-13
🇷🇺 Hindustanis · Russia
941
-13
🇰🇭 Tatars · Cambodia
885
-11
Player eAPM Actions Feudal Castle Imperial Opening
30 1,104 10:40 14:24 28:50 ⛏ Fast Castle
28 1,045 9:53 13:33 36:55 ⛏ Fast Castle
22 838 11:11 15:00 31:44 ⛏ Fast Castle
20 741 11:25 16:35 24:25 ⛏ Fast Castle
20 730 13:35 22:04 — ⛏ Fast Castle
17 650 12:18 18:31 — ⛏ Fast Castle
15 576 11:23 20:17 — ⚔ FC into Archers
15 545 12:44 16:45 34:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,325 14,000 9,140 1,745 42,210 45,473
17,580 8,230 5,445 2,430 33,685 44,971
10,025 10,274 2,630 2,985 25,914 33,438
11,475 7,100 5,800 1,500 25,875 29,717
11,405 6,000 6,025 750 24,180 27,073
10,260 9,440 3,085 35 22,820 26,567
9,240 7,490 4,400 305 21,435 24,900
7,220 5,505 710 425 13,860 15,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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