AoeStats
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Nomad

515744293Analyzed
3v3 RM · 12d ago on Oct 23, 2026· 54m 31s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1148
+17
🇩🇪 Armenians · Germany
1116
+19
🇨🇿 Lithuanians · Czechia
1084
+19
vs
🇿🇦 Danes · South Africa
1403
-27
🇨🇱 Persians · Chile
1081
-15
🇨🇦 Khmer · Canada
1030
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,930 12:35 20:14 36:45 ⛏ Fish Boom into Fire Galleys FC
32 1,725 14:01 21:57 38:57 ⛏ Fish Boom into Fire Galleys FC
25 1,371 16:02 27:04 46:53 ⚔ M@A Rush
22 1,214 13:05 26:44 42:29 ⛏ Fish Boom FC
19 1,045 24:45 42:20 — ⛏ Fast Castle
16 876 16:34 24:02 42:44 ⚔ Fish Boom into Fire Galleys FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,010 24,175 11,860 5,255 66,300 67,609
21,555 18,785 19,100 3,650 63,090 68,337
20,885 22,100 10,810 7,850 61,645 75,931
21,205 20,101 10,245 5,815 57,366 61,359
17,060 11,010 6,950 2,070 37,090 38,225
5,400 7,341 2,540 520 15,801 17,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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