AoeStats
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Fortress

508024641Analyzed
2v2 RM · 29d ago on Sep 20, 2026· 49m 32s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Hindustanis · Netherlands
1266
+11
🇳🇱 Malians · Netherlands
1125
+17
vs
🇲🇽 Poles · Mexico
1315
-20
🇲🇽 Byzantines · Mexico
989
-22
Player eAPM Actions Feudal Castle Imperial Opening
45 2,242 7:16 11:34 31:20 ⛏ Fast Castle
25 1,257 8:13 13:06 33:42 ⛏ Fast Castle
25 1,229 7:34 11:33 30:53 ⛏ Fast Castle
11 551 7:34 16:44 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,680 23,873 9,375 1,275 68,203 77,236
27,345 13,305 17,190 1,380 59,220 68,772
24,690 17,163 9,190 3,915 54,958 61,102
20,570 9,840 10,245 1,780 42,435 64,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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