AoeStats
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Arena

511587179Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 53m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1292
+12
🇩🇪 Khmer · Germany
1217
+15
🇨🇭 Italians · Switzerland
1144
+19
vs
🇹🇼 Cumans · Taiwan
1215
-15
🇹🇼 Muisca · Taiwan
1208
-16
🇹🇼 Spanish · Taiwan
1186
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,776 11:13 15:02 19:26 ◆ FC into Fast Imp
42 2,279 8:56 19:51 34:53 ⛏ Fast Castle
39 2,074 10:49 14:34 31:15 ⛏ Fast Castle
33 1,753 10:14 14:42 32:29 ⛏ Fast Castle
30 1,591 10:23 14:08 36:47 ⛏ Fast Castle
24 1,264 9:39 13:34 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,190 22,385 14,065 2,160 89,800 106,293
21,185 18,725 12,215 3,500 55,625 67,927
30,630 11,635 10,555 850 53,670 60,376
12,750 12,690 7,120 2,000 34,560 42,262
9,795 10,188 11,160 3,130 34,273 39,064
12,455 12,245 4,765 1,600 31,065 38,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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