AoeStats
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Arena

511581932Analyzed
3v3 RM · 13d ago on Oct 5, 2026· 27m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1197
+18
🇹🇼 Muisca · Taiwan
1190
+18
🇹🇼 Spanish · Taiwan
1167
+19
vs
🇨🇱 Persians · Chile
1258
-20
🇨🇿 Byzantines · Czechia
1231
-18
🇨🇭 Koreans · Switzerland
1212
-17
Player eAPM Actions Feudal Castle Imperial Opening
63 1,757 11:49 15:18 — ⛏ Fast Castle
48 1,339 11:10 14:49 20:04 ◆ FC into Fast Imp
45 1,251 9:24 20:19 — ⛏ Fast Castle
36 993 10:08 15:20 27:09 ⛏ Fast Castle
27 745 11:08 15:26 — ⛏ Fast Castle
27 742 10:51 14:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,415 7,130 2,660 300 21,505 23,527
7,550 6,460 1,350 850 16,210 19,017
5,685 4,260 2,600 1,300 13,845 14,959
5,230 4,145 3,575 740 13,690 14,394
5,525 5,110 1,625 880 13,140 13,901
5,550 3,990 250 2,415 12,205 13,655
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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