AoeStats
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Arabia

511572440Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 49m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1184
+13
🇹🇼 Shu · Taiwan
1176
+14
🇹🇼 Spanish · Taiwan
1152
+15
vs
🇬🇧 Danes · United Kingdom
1183
-16
🇵🇹 Aztecs · Portugal
1115
-14
🇭🇰 Saxons · Hong Kong SAR China
1077
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,005 9:41 24:35 41:37 ⚔ Archer Rush
46 2,288 9:24 25:13 35:54 ⛏ Fast Castle
42 2,079 13:15 17:37 35:49 ⚔ M@A FC into Archers
41 2,028 9:33 18:37 38:15 ⚔ Skirms FC
22 1,096 11:59 19:14 — ⛏ Fast Castle
21 1,058 9:25 21:13 40:07 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,795 16,683 16,940 3,050 58,468 67,737
32,670 13,217 10,915 950 57,752 60,900
17,160 16,960 5,950 2,050 42,120 44,421
12,145 15,837 9,570 3,720 41,272 44,404
19,570 10,310 8,060 3,130 41,070 47,508
8,560 6,730 2,150 1,835 19,275 23,805
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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