AoeStats
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African Clearing

513537450Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 5m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1459
+15
🇨🇦 Japanese · Canada
1453
+15
🇦🇷 Lithuanians · Argentina
1416
+17
🇩🇪 Turks · Germany
1378
+19
vs
🇦🇷 Mongols · Argentina
1490
-18
🇦🇷 Magyars · Argentina
1439
-17
🇦🇺 Cumans · Australia
1430
-16
🇨🇳 Persians · China
1397
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 337 — — —
55 308 — — —
50 283 — — —
40 227 — — —
39 218 — — —
36 202 — — —
34 193 — — —
9 51 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 400 0 100 1,350 696
650 425 0 100 1,175 482
500 525 0 100 1,125 462
550 350 50 100 1,050 366
500 350 50 100 1,000 603
400 375 0 100 875 372
400 325 0 100 825 319
150 300 0 100 550 290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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