AoeStats
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African Clearing

513532706Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 40m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1473
+13
🇧🇷 Maya · Brazil
1465
+13
🇦🇷 Berbers · Argentina
1424
+15
🇭🇰 Franks · Hong Kong SAR China
1414
+15
vs
🇺🇸 Huns · United States
1516
-19
🇺🇾 Hindustanis · Uruguay
1429
-15
🇺🇸 Mongols · United States
1318
-11
🇺🇸 Berbers · United States
1316
-11
Player eAPM Actions Feudal Castle Imperial Opening
57 2,337 13:12 16:59 — ⛏ Fast Castle
56 2,268 12:48 24:37 — ⚔ Scout Rush
54 2,185 10:52 22:45 — ⚔ Scout Rush
43 1,731 13:00 19:13 — ⛏ Fast Castle
40 1,622 11:36 30:44 — ⚔ Archer Rush
39 1,597 12:58 34:24 — ⚔ Scout Rush
28 1,137 13:43 19:04 — ⛏ Fast Castle
27 1,080 13:05 17:33 34:39

Resources

Player Food Wood Gold Stone Spent Collected
18,720 9,195 8,920 1,250 38,085 39,558
14,955 6,706 3,620 1,050 26,331 27,062
13,455 7,301 2,270 1,050 24,076 23,853
8,765 7,967 2,975 2,360 22,067 23,160
9,125 9,433 1,325 1,705 21,588 22,514
8,475 6,756 1,815 1,180 18,226 19,155
10,300 5,310 1,250 950 17,810 17,900
8,075 6,164 1,965 525 16,729 16,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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