AoeStats
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MegaRandom

513522388Analyzed
4v4 RM · 2d ago on Oct 14, 2026· 59m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saxons · Mexico
1427
+19
🇦🇷 Mongols · Argentina
1405
+19
🇦🇺 Georgians · Australia
1366
+21
🇦🇷 Vietnamese · Argentina
1358
+21
vs
🇺🇸 Persians · United States
1523
-22
🇺🇸 Mongols · United States
1489
-20
🇺🇸 Vietnamese · United States
1480
-20
🇨🇦 Ethiopians · Canada
1425
-18
Player eAPM Actions Feudal Castle Imperial Opening
63 3,754 10:59 20:13 48:01 ⚔ Fish Boom into Scouts
55 3,273 9:38 22:25 36:58 ⚔ Scout Rush
43 2,523 11:26 20:57 35:11 ⛏ Fish Boom
42 2,481 12:02 16:40 38:39 ⛏ Fish Boom FC
36 2,147 12:01 19:32 29:54 ⛏ Fish Boom FC
34 2,019 9:12 20:20 34:31 ⚔ Fish Boom into Scouts into Galleys
34 2,044 11:47 17:24 40:25 ⛏ Fish Boom FC
25 1,489 12:52 17:02 30:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,180 28,320 20,650 3,790 85,940 90,435
29,075 19,783 19,280 5,275 73,413 77,943
27,050 24,917 15,725 3,250 70,942 71,895
35,235 18,295 13,195 3,550 70,275 77,799
27,600 20,114 17,185 2,250 67,149 73,917
17,370 31,501 14,335 3,800 67,006 70,625
19,180 27,398 17,640 1,400 65,618 74,196
26,355 19,137 12,960 1,600 60,052 62,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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