AoeStats
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African Clearing

513519772Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 23m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1583
+9
🇦🇷 Malians · Argentina
1502
+12
🇦🇷 Varangians · Argentina
1426
+15
🇦🇷 Japanese · Argentina
1336
+19
vs
🇺🇸 Mongols · United States
1467
-16
🇦🇷 Berbers · Argentina
1419
-14
🇺🇸 Maya · United States
1399
-13
🇨🇳 Lithuanians · China
1371
-12
Player eAPM Actions Feudal Castle Imperial Opening
66 1,530 15:24 19:20 — ⛏ Fast Castle
41 957 13:26 16:59 — ⛏ Fast Castle
26 614 15:38 20:27 — ⛏ Fish Boom FC
24 558 13:14 17:21 — ⛏ Fast Castle
20 476 11:35 15:46 — ⛏ Fast Castle
20 464 12:56 16:55 — ⛏ Fast Castle
18 416 14:05 — — ⚔ Towers FC
8 180 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,900 4,720 250 505 11,375 11,326
5,075 1,999 1,005 885 8,964 9,098
5,000 3,128 250 400 8,778 8,142
4,455 2,842 1,225 200 8,722 8,781
5,050 1,925 770 950 8,695 8,052
3,670 1,769 300 975 6,714 7,553
2,825 1,800 565 750 5,940 5,758
800 475 50 100 1,425 1,013
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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