AoeStats
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MegaRandom

513516510Analyzed
4v4 RM · 3d ago on Oct 14, 2026· 20m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1552
+14
🇨🇳 Koreans · China
1478
+17
🇨🇴 Mongols · Colombia
1470
+17
🇨🇱 Hindustanis · Chile
1455
+18
vs
🇧🇷 Teutons · Brazil
1543
-18
🇺🇸 Danes · United States
1505
-17
🇺🇸 Berbers · United States
1505
-17
🇦🇷 Mongols · Argentina
1433
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 1,125 9:45 — — ⚔ Archer Rush
50 1,033 9:27 — — ⚔ Archer Rush
49 1,009 10:39 — — ⚔ Scout Rush
48 995 8:34 19:31 — ⚔ Scout Rush
38 781 8:49 — — ⚔ Scouts into Fish Boom
38 773 10:49 — — ⚔ Scout Rush
34 697 9:25 — — ⚔ Scouts into Skirms
23 471 9:50 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,010 3,267 1,675 0 8,952 9,540
6,035 2,780 100 0 8,915 9,443
4,665 3,438 400 5 8,508 9,863
4,610 1,880 350 225 7,065 7,723
3,770 2,965 150 0 6,885 8,192
4,485 2,205 150 0 6,840 8,156
3,090 2,537 1,090 0 6,717 8,047
3,730 2,076 150 125 6,081 6,083
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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