AoeStats
← Elohtar

Baltic

511809103Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 46m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1104
+16
🇫🇷 Bengalis · France
1094
+17
vs
🇧🇪 Lithuanians · Belgium
1161
-19
🇪🇸 Inca · Spain
1054
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,983 12:01 16:46 32:34 ⛏ Fish Boom FC
24 1,102 10:54 16:23 31:45 ⛏ Fish Boom FC
18 833 10:59 17:42 36:05 ⛏ Fish Boom into Fire Galleys FC
15 700 15:29 20:23 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,320 19,109 14,885 2,250 60,564 65,598
22,185 17,452 13,495 1,915 55,047 62,438
20,585 16,814 7,380 2,580 47,359 60,026
16,475 10,873 6,300 2,575 36,223 43,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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