AoeStats
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Arabia

511809496Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 50m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Magyars · Spain
960
+16
🇵🇪 Celts · Peru
930
+17
🇦🇷 Franks · Argentina
912
+18
🇩🇪 Mongols · Germany
911
+18
vs
🇿🇦 Saxons · South Africa
989
-54
🇿🇦 Sicilians · South Africa
989
-54
🇬🇧 Persians · United Kingdom
988
-48
🇬🇧 Portuguese · United Kingdom
836
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,597 9:44 20:56 38:51 ⛏ Fast Castle
27 1,382 9:59 22:06 39:46 ⚔ Drush
26 1,310 11:13 22:16 40:37 ⚔ M@A into Archers
21 1,063 11:08 18:15 30:15 ⛏ Fast Castle
18 890 13:10 21:02 39:24 ⚔ Skirms into Scouts
15 761 11:47 18:08 35:53 ⛏ Fast Castle
13 675 11:04 28:24 — ⛏ Fast Castle
12 608 12:54 16:59 37:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,470 14,412 10,580 2,560 49,022 52,731
14,770 13,470 13,780 2,905 44,925 48,803
17,310 12,150 12,735 2,275 44,470 51,433
15,270 17,897 6,150 1,825 41,142 46,746
14,715 14,058 9,435 1,625 39,833 48,212
18,300 6,776 7,300 5,950 38,326 54,418
10,300 6,479 4,160 1,665 22,604 23,569
8,490 5,250 2,510 835 17,085 18,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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