AoeStats
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Socotra

513870927Analyzed
1v1 RM · 3d ago on Oct 15, 2026· 58m 56s· 2 players
Game mode
Random Map
Map size
96×96
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
982
+15
vs
🇺🇸 Spanish · United States
959
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,359 15:00 25:46 39:54 ⚔ M@A Rush
21 1,243 12:53 32:21 45:28 ⚔ Towers into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,480 10,605 13,120 2,275 46,480 51,930
12,025 12,687 5,515 1,910 32,137 36,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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