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Golden Pit

516580713Analyzed
2v2 RM · 9d ago on Oct 26, 2026· 34m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1153
+16
🇩🇪 Tatars · Germany
1113
+17
vs
🇹🇷 Spanish · Türkiye
1182
-18
🇵🇱 Varangians · Poland
1102
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,149 12:30 17:50 — ⛏ Fast Castle
31 1,069 10:01 16:11 — ⛏ Fast Castle
30 1,043 10:24 21:30 — ⚔ Scout Rush
17 602 10:10 20:14 —

Resources

Player Food Wood Gold Stone Spent Collected
8,950 6,958 2,805 1,050 19,763 22,346
9,325 5,076 3,480 1,400 19,281 21,033
8,075 5,650 2,170 1,745 17,640 18,314
5,580 3,825 610 875 10,890 10,756
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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