AoeStats
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Golden Pit

516574593Analyzed
2v2 RM · 4d ago on Oct 26, 2026· 36m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Byzantines · United Kingdom
1188
+14
🇺🇸 Lithuanians · United States
1160
+15
vs
🇩🇪 Saracens · Germany
1168
-15
🇩🇪 Tatars · Germany
1127
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,624 11:18 23:36 — ⚔ M@A into Archers into Skirms
34 1,243 12:15 16:40 — ⛏ Fast Castle
29 1,038 10:15 26:06 — ⚔ Scout Rush
27 984 9:30 24:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,690 6,566 5,620 1,560 27,436 27,810
12,590 7,961 2,830 970 24,351 25,331
7,890 6,510 3,185 1,050 18,635 19,678
6,920 4,375 1,485 875 13,655 13,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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