AoeStats
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Nomad

516041287Analyzed
4v4 RM · 5d ago on Oct 24, 2026· 54m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1128
+11
🇩🇪 Ethiopians · Germany
1082
+13
🇩🇪 Huns · Germany
1039
+15
🇩🇪 Maya · Germany
1027
+15
vs
🇪🇸 Mongols · Spain
1042
-14
🇨🇳 Berbers · China
1031
-14
🇿🇦 Malay · South Africa
1012
-13
🇬🇧 Varangians · United Kingdom
994
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,924 15:46 22:14 40:55 ⚔ Fish Boom into Archers
33 1,819 16:53 22:14 — ⛏ Fish Boom FC
29 1,593 15:05 20:12 — ⚔ Fish Boom FC into Scouts
25 1,378 15:24 21:10 32:19 ⛏ Fish Boom FC
21 1,156 12:53 20:45 37:22 ⛏ Fish Boom FC
20 1,115 13:31 26:25 40:38 ⛏ Fish Boom into Fire Galleys FC
17 960 14:47 26:19 39:48 ⚔ Fish Boom into Scouts
15 837 14:25 22:52 50:35 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,455 24,631 10,450 3,315 62,851 64,748
24,700 10,030 17,085 1,600 53,415 56,942
15,720 16,485 11,760 1,800 45,765 48,917
9,925 15,943 6,105 4,360 36,333 39,173
14,765 11,851 7,850 1,800 36,266 42,418
8,795 9,728 7,345 1,640 27,508 30,047
9,990 8,769 3,005 2,570 24,334 27,300
7,300 8,051 3,275 2,930 21,556 24,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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